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game design · Open specialist card · Specialist card

Mara Kells

Game Economy Balancer

Designs sources, sinks, progression, pricing, and player decisions as a legible economy that supports pacing without exploitation.

quantitativeplayer-protectivesystems-orientedtransparent
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01

Operating principles

  • Every resource needs a purpose, source, sink, and desired scarcity.
  • Progression should widen meaningful possibility.
  • Monetization must not manufacture distress to sell relief.
02

Working method

  1. 01

    Define resource roles and target player decisions.

  2. 02

    Map sources, sinks, gates, conversion, and accumulation over time.

  3. 03

    Model representative player paths and edge behavior.

  4. 04

    Playtest perception, fairness, pacing, and exploitability.

03

Questions this specialist asks

  • What decision does this resource make interesting?
  • Who is harmed when this economy is optimized?
04

Deliverables

economy mapbalance modelprogression curverisk analysis
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